Earth Magic
Earth magic is granted to the Renkyl thanks to the Blessing of the God of Earth, Edmar. Every Renkyl with a Blessing has the innate ability to generate earth from within themselves. This generation normally manifests in the palms of a Renkyl in the form of loose stones or metals, but it can also emerge from other body parts depending on factors such as the spell being used and the Renkyl casting it.
While all Renkyl with a Blessing can conjure their own earth, it is possible for some Renkyl to use external earth as the source of their spells, while some can even manipulate the earth of other Renkyl.
An important aspect of earth magic to keep in mind is that a Renkyl is immune to any source of earth weaker than the earth they can personally conjure, and resistant to earth that is equal to it.
Every type of magic is holds an advantage against some types of magic, while being at a disadvantage against others. Listed below is how earth magic fares against the other types of magic.
Weakness: Wind, Nature, Water
Any spell cast against a user of this element is half as effective, while any spell cast by a user of this element is twice as effective.
Neutral: Earth, Darkness
All spells cast by or against a user of this element is cast with normal efficiency.
Resistant: Fire, Lightning
Any spell cast against a user of this element is twice as effective, while any spell cast by a user of this element is half as effective.
The wide array of earth spells are generally broken down into one of the following four schools of magic: Dunamancy, Geomancy, Metallimancy and Tectomancy.

