Wind Magic
Wind magic is granted to the Tira thanks to the Blessing of the Goddess of Wind, Stinetica. Every Tira with a Blessing has the innate ability to generate wind from within themselves. This generation normally manifests in the palms of a Tira in the form of loose stones or metals, but it can also emerge from other body parts depending on factors such as the spell being used and the Tira casting it.
While all Tira with a Blessing can conjure their own wind, it is possible for some Tira to use external wind as the source of their spells, while some can even manipulate the wind of other Tira.
An important aspect of wind magic to keep in mind is that a Tira is immune to any source of wind weaker than the wind they can personally conjure, and resistant to wind that is equal to it.
Every type of magic is holds an advantage against some types of magic, while being at a disadvantage against others. Listed below is how wind magic fares against the other types of magic.
Weakness: Fire, Darkness
Any spell cast against a user of this element is half as effective, while any spell cast by a user of this element is twice as effective.
Neutral: Nature, Earth
All spells cast by or against a user of this element is cast with normal efficiency.
Resistant: Water, Lightning
Any spell cast against a user of this element is twice as effective, while any spell cast by a user of this element is half as effective.
The wide array of wind spells are generally broken down into one of the following four schools of magic: Aeromancy, Gustomancy, Flomancy and Galamancy.

