Darkness Magic

Darkness magic is granted to the Bainson thanks to the Blessing of the God of Darkness, Margol. Every Bainson with a Blessing has the innate ability to generate darkness from within themselves. This generation normally manifests in the palms of a Bainson in the form of open flames, but this darkness can also emerge from other body parts depending on factors such as the spell being used and the Bainson casting it.

While all Bainson with a Blessing can conjure their own darkness, it is possible for some Bainson to use external darkness as the source of their spells, while some can even manipulate the darkness of other Bainson.

An important aspect of darkness magic to keep in mind is that a Bainson is immune to any source of darkness weaker than the darkness they can personally conjure, and resistant to darkness that is equal to it.

Every type of magic is holds an advantage against some types of magic, while being at a disadvantage against others. Listed below is how darkness magic fares against the other types of magic.

Weakness: Lightning, Fire

Any spell cast against a user of this element is half as effective, while any spell cast by a user of this element is twice as effective.

Neutral: Water, Wind, Nature

All spells cast by or against a user of this element is cast with normal efficiency.

Resistant: Darkness, Earth

Any spell cast against a user of this element is twice as effective, while any spell cast by a user of this element is half as effective.

The wide array of darkness spells are generally broken down into one of the following four schools of magic: Shaomancy, Yamimancy, Illusimancy and Abyssalmancy.

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Wind Magic

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Lightning Magic