Lightning Magic

Lightning magic is granted to the argol thanks to the Blessing of the God of Lightning, Ronto. Every argol with a Blessing has the innate ability to generate lightning from within themselves. This generation normally manifests in the palms of an argol in the form of open electricity, but electricity can also emerge from other body parts depending on factors such as the spell being used and the argol casting it.

While all argol with a Blessing can conjure their own lightning, it is possible for some argol to use external lightning as the source of their spells, while some can even manipulate the lightning of other argol.

An important aspect of lightning magic to keep in mind is that an argol is immune to any source of lightning weaker than the lightning they can personally conjure, and resistant to lightning that is equal to it.

Every type of magic is holds an advantage against some types of magic, while being at a disadvantage against others. Listed below is how lightning magic fares against the other types of magic.

Weakness: Earth, Nature

Any spell cast against a user of this element is half as effective, while any spell cast by a user of this element is twice as effective.

Neutral: Wind, Darkness

All spells cast by or against a user of this element is cast with normal efficiency.

Resistant: Water, Fire, Lightning

Any spell cast against a user of this element is twice as effective, while any spell cast by a user of this element is half as effective.

The wide array of lightning spells are generally broken down into one of the following four schools of magic: Electromancy, Voltemancy, Plasmancy and Magnemancy. However, it is important to keep in mind that there are some spells that do not fall within the standard classification system.

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Nature Magic